Cat Nip

nickthesick.com

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Seascape

Seascape

Procedural ocean with height-map tracing and Fresnel reflections. Bass drives wave height, mid modulates speed, treble adds specular shimmer, beat phase pulses water glow. Original shader CC BY-NC-SA 3.0.

0 0 v1.0.0
WASM Color Cells

WASM Color Cells

Tier 2 sample. WASM produces RGB + accumulated bass energy each frame; the shader paints a cell grid with those values.

0 0 v1.0.0
Vortex

Vortex

Spiral arms swirling toward a singularity. Bass tightens the spiral, treble adds chromatic shimmer along the arms.

0 0 v1.1.0
Voronoi Cells

Voronoi Cells

Worley cellular noise. Bass jitters cell points; treble glows the edges; mid scrolls the field.

0 0 v0.1.0
Tunnel

Tunnel

Endless textured tunnel rushing inward. Bass throws you forward, mid widens the bore, treble shimmers the walls.

0 0 v1.1.0
Truchet Flow

Truchet Flow

Quarter-arc Truchet tile maze that scrolls. Mid drives line thickness, bass shifts hue, beats brighten the path.

0 0 v0.1.0
Synthwave Grid

Synthwave Grid

Outrun perspective grid + neon sun with horizontal cut bars. Bass drives sun glow, mid speeds the grid scroll, treble brightens lines.

0 0 v0.1.0
Starfield

Starfield

Warp-speed starfield rushing past the camera. Bass accelerates the warp, beats blow stars into streaks.

0 0 v1.1.0
Star Nest

Star Nest

Volumetric kaliset fractal - deep-space flight through star clusters. Original shader by Pablo Roman Andrioli, MIT License. https://www.shadertoy.com/view/XlfGRj

0 0 v1.0.0
Spectrum Bars

Spectrum Bars

Classic 32-band spectrum analyzer. Vertical bars rise with each frequency bin; tops glow on peaks.

0 0 v1.0.0
Scope Grid

Scope Grid

Lissajous-style XY oscilloscope painted on a dotted CRT graticule. Bands drive the X/Y frequencies, beats throw the trace.

0 0 v1.1.0
Radial Spectrum

Radial Spectrum

Circular spectrum analyzer — 32 bars radiating from a glowing core. Bass swells the core, treble lights the outer rim.

0 0 v1.1.0
Particle Fountain

Particle Fountain

Tier 2. WASM Verlet particles spawned on beats. Treble blows them sideways, gravity pulls them back.

0 0 v1.0.0
Oscilloscope

Oscilloscope

Classic CRT-style waveform line synthesized from FFT bins. Bass thickens the trace, treble adds high-frequency wobble.

0 0 v1.1.0
Neon Cruise

Neon Cruise

Wireframe car cruising down a neon-outlined cityscape; buildings on either side fly past with heights pumping to the beat.

0 0 v0.1.0
Milkdrop Swirl

Milkdrop Swirl

Geiss-flavored fluid swirl — domain-warped FBM with palette cycling. Bass kicks up vorticity, treble adds glitter.

0 0 v1.1.0
Mandelbulb Slice

Mandelbulb Slice

Mandelbrot deep-zoom via perturbation theory. f64 reference orbit on CPU + f32 delta iteration on GPU lifts the precision wall from depth ~10 to ~30. Mid drives palette, beats sparkle.

0 0 v1.1.0
Mandelbrot Pulse

Mandelbrot Pulse

Kaleidoscope-folded Mandelbrot view that drifts between Seahorse Valley, Misiurewicz, Tante Renate, and Paul Bourke. Bass contracts the camera; beats flash a band along the boundary.

0 0 v0.1.0
Mandelbox

Mandelbox

3D folding-space fractal raymarched live. Bass swells the fold scale, mid drives palette, beats flash.

0 0 v1.1.0
Liquid Metal

Liquid Metal

Domain-warped fbm reflective surface. Bass intensifies the warp, treble sharpens specular, mid recolors.

0 0 v1.0.0
Lightning

Lightning

Branching electric bolts that fire on each beat and decay between them. Bass hits forge brighter strikes.

0 0 v1.1.0
Lava Lamp

Lava Lamp

Eight metaball blobs floating in warm goo. Bass swells the blobs, beats pinch them apart and back together.

0 0 v1.1.0
Menger Storm

Menger Storm

3D Menger-sponge KIFS: abs-fold + rotate + scale, ray-marched. Mid drives the fold rotation, bass orbits the camera, beats flash the surface.

0 0 v0.1.0
Kaleidoscope

Kaleidoscope

N-fold mirror symmetry over a roaming plasma. Bass spins the petals, mid morphs them, beats flash the seam.

0 0 v1.1.0
Julia Pulse

Julia Pulse

Animated Julia set. The constant c orbits a circle (phase locked to the beat); RMS pumps the radius; treble shifts colors.

0 0 v0.1.0
Gradient Rings

Gradient Rings

Concentric rings + radial swirl. Bass drives ring frequency, mid biases the swirl, beats flash brighter.

0 0 v1.0.0
GLSL Plasma

GLSL Plasma

Classic plasma effect written in GLSL (Shadertoy convention). Demonstrates the GLSL-to-WGSL transpilation pipeline.

0 0 v1.0.0
Mandelbulb (GLSL)

Mandelbulb (GLSL)

Ray-marched 3D Mandelbulb fractal with HSV coloring and ambient occlusion. Original shader by Pedro Schneider, MIT License. https://github.com/pedrotrschneider/shader-fractals

0 0 v1.0.0
Julia Set (GLSL)

Julia Set (GLSL)

Animated Julia Set fractal with smooth coloring and orbiting c-parameter. Original shader by Pedro Schneider, MIT License. https://github.com/pedrotrschneider/shader-fractals

0 0 v1.0.0
Galaxy Spiral

Galaxy Spiral

Polar-warped spiral galaxy with FBM dust and a glowing core. Bass swells the core, mid rotates the arms, treble adds star sparkle.

0 0 v0.1.0
Fotonica Runner

Fotonica Runner

First-person wireframe sprint through a black void. The runner bobs to the beat, gates rush in on every kick.

0 0 v0.2.0
Flappy Beat

Flappy Beat

Flappy-bird scene: bird hops on every beat, pipes scroll across the sky, scroll speed and gap drift react to bass.

0 0 v0.1.0
Fire

Fire

Doom-style flame licking up from the bottom of the screen. Bass fans the flames, beats throw embers.

0 0 v1.1.0
Feedback Trails

Feedback Trails

Reads the previous frame, warps and decays it, adds beat-triggered starbursts. Classic MilkDrop feel.

0 0 v1.0.0
Dancing Mushrooms

Dancing Mushrooms

Kawaii anime-style toadstool mushroom bopping to the beat

0 0 v0.1.0
Underwater Caustics

Underwater Caustics

Iterative caustic shimmer (port of the classic Shadertoy MdlXz8). Treble drives shimmer speed, bass deepens contrast.

0 0 v0.1.0
Burning Ship

Burning Ship

Escape-time Burning Ship fractal — abs-fold gives ship/antenna structures and harsh diagonal flames. Bass contracts the camera, beats flash the boundary.

0 0 v0.1.0
Bloom Pulse

Bloom Pulse

Concentric color rings pulsing with the beat, smeared by a multi-tap bloom pass. Demonstrates pack post-FX chains.

0 0 v1.0.0
ASCII Rain

ASCII Rain

Matrix-style falling glyph columns. Treble speeds the fall, bass thickens the head, each column tints from its spectrum bin.

0 0 v1.1.0
Apollonian Gasket

Apollonian Gasket

Recursive sphere-fold Apollonian limit set. Bass deepens recursion; mid bends the fold; treble jitters the lattice.

0 0 v0.1.0
Aurora Cascade

Aurora Cascade

Shimmering aurora borealis curtains that cascade with the music. Bass drives wave amplitude, treble affects shimmer.

0 0 v1.0.0
Plasma

Plasma

Demoscene-flavored plasma. Sums of sines that drift with the music. Bass shifts hue, mids tint, beats punch.

0 0 v1.0.0