42 packs
Procedural ocean with height-map tracing and Fresnel reflections. Bass drives wave height, mid modulates speed, treble adds specular shimmer, beat phase pulses water glow. Original shader CC BY-NC-SA 3.0.
Tier 2 sample. WASM produces RGB + accumulated bass energy each frame; the shader paints a cell grid with those values.
Spiral arms swirling toward a singularity. Bass tightens the spiral, treble adds chromatic shimmer along the arms.
Worley cellular noise. Bass jitters cell points; treble glows the edges; mid scrolls the field.
Endless textured tunnel rushing inward. Bass throws you forward, mid widens the bore, treble shimmers the walls.
Quarter-arc Truchet tile maze that scrolls. Mid drives line thickness, bass shifts hue, beats brighten the path.
Outrun perspective grid + neon sun with horizontal cut bars. Bass drives sun glow, mid speeds the grid scroll, treble brightens lines.
Warp-speed starfield rushing past the camera. Bass accelerates the warp, beats blow stars into streaks.
Volumetric kaliset fractal - deep-space flight through star clusters. Original shader by Pablo Roman Andrioli, MIT License. https://www.shadertoy.com/view/XlfGRj
Classic 32-band spectrum analyzer. Vertical bars rise with each frequency bin; tops glow on peaks.
Lissajous-style XY oscilloscope painted on a dotted CRT graticule. Bands drive the X/Y frequencies, beats throw the trace.
Circular spectrum analyzer — 32 bars radiating from a glowing core. Bass swells the core, treble lights the outer rim.
Tier 2. WASM Verlet particles spawned on beats. Treble blows them sideways, gravity pulls them back.
Classic CRT-style waveform line synthesized from FFT bins. Bass thickens the trace, treble adds high-frequency wobble.
Wireframe car cruising down a neon-outlined cityscape; buildings on either side fly past with heights pumping to the beat.
Geiss-flavored fluid swirl — domain-warped FBM with palette cycling. Bass kicks up vorticity, treble adds glitter.
Mandelbrot deep-zoom via perturbation theory. f64 reference orbit on CPU + f32 delta iteration on GPU lifts the precision wall from depth ~10 to ~30. Mid drives palette, beats sparkle.
Kaleidoscope-folded Mandelbrot view that drifts between Seahorse Valley, Misiurewicz, Tante Renate, and Paul Bourke. Bass contracts the camera; beats flash a band along the boundary.
3D folding-space fractal raymarched live. Bass swells the fold scale, mid drives palette, beats flash.
Domain-warped fbm reflective surface. Bass intensifies the warp, treble sharpens specular, mid recolors.
Branching electric bolts that fire on each beat and decay between them. Bass hits forge brighter strikes.
Eight metaball blobs floating in warm goo. Bass swells the blobs, beats pinch them apart and back together.
3D Menger-sponge KIFS: abs-fold + rotate + scale, ray-marched. Mid drives the fold rotation, bass orbits the camera, beats flash the surface.
N-fold mirror symmetry over a roaming plasma. Bass spins the petals, mid morphs them, beats flash the seam.
Animated Julia set. The constant c orbits a circle (phase locked to the beat); RMS pumps the radius; treble shifts colors.
Concentric rings + radial swirl. Bass drives ring frequency, mid biases the swirl, beats flash brighter.
Classic plasma effect written in GLSL (Shadertoy convention). Demonstrates the GLSL-to-WGSL transpilation pipeline.
Ray-marched 3D Mandelbulb fractal with HSV coloring and ambient occlusion. Original shader by Pedro Schneider, MIT License. https://github.com/pedrotrschneider/shader-fractals
Animated Julia Set fractal with smooth coloring and orbiting c-parameter. Original shader by Pedro Schneider, MIT License. https://github.com/pedrotrschneider/shader-fractals
Polar-warped spiral galaxy with FBM dust and a glowing core. Bass swells the core, mid rotates the arms, treble adds star sparkle.
First-person wireframe sprint through a black void. The runner bobs to the beat, gates rush in on every kick.
Flappy-bird scene: bird hops on every beat, pipes scroll across the sky, scroll speed and gap drift react to bass.
Doom-style flame licking up from the bottom of the screen. Bass fans the flames, beats throw embers.
Reads the previous frame, warps and decays it, adds beat-triggered starbursts. Classic MilkDrop feel.
Kawaii anime-style toadstool mushroom bopping to the beat
Iterative caustic shimmer (port of the classic Shadertoy MdlXz8). Treble drives shimmer speed, bass deepens contrast.
Escape-time Burning Ship fractal — abs-fold gives ship/antenna structures and harsh diagonal flames. Bass contracts the camera, beats flash the boundary.
Concentric color rings pulsing with the beat, smeared by a multi-tap bloom pass. Demonstrates pack post-FX chains.
Matrix-style falling glyph columns. Treble speeds the fall, bass thickens the head, each column tints from its spectrum bin.
Recursive sphere-fold Apollonian limit set. Bass deepens recursion; mid bends the fold; treble jitters the lattice.
Shimmering aurora borealis curtains that cascade with the music. Bass drives wave amplitude, treble affects shimmer.
Demoscene-flavored plasma. Sums of sines that drift with the music. Bass shifts hue, mids tint, beats punch.