8 results tagged "3d"
Endless textured tunnel rushing inward. Bass throws you forward, mid widens the bore, treble shimmers the walls.
Outrun perspective grid + neon sun with horizontal cut bars. Bass drives sun glow, mid speeds the grid scroll, treble brightens lines.
Wireframe car cruising down a neon-outlined cityscape; buildings on either side fly past with heights pumping to the beat.
Mandelbrot deep-zoom via perturbation theory. f64 reference orbit on CPU + f32 delta iteration on GPU lifts the precision wall from depth ~10 to ~30. Mid drives palette, beats sparkle.
3D folding-space fractal raymarched live. Bass swells the fold scale, mid drives palette, beats flash.
3D Menger-sponge KIFS: abs-fold + rotate + scale, ray-marched. Mid drives the fold rotation, bass orbits the camera, beats flash the surface.
Ray-marched 3D Mandelbulb fractal with HSV coloring and ambient occlusion. Original shader by Pedro Schneider, MIT License. https://github.com/pedrotrschneider/shader-fractals
First-person wireframe sprint through a black void. The runner bobs to the beat, gates rush in on every kick.