9 results tagged "geometric"
Tier 2 sample. WASM produces RGB + accumulated bass energy each frame; the shader paints a cell grid with those values.
Spiral arms swirling toward a singularity. Bass tightens the spiral, treble adds chromatic shimmer along the arms.
Worley cellular noise. Bass jitters cell points; treble glows the edges; mid scrolls the field.
Quarter-arc Truchet tile maze that scrolls. Mid drives line thickness, bass shifts hue, beats brighten the path.
Circular spectrum analyzer — 32 bars radiating from a glowing core. Bass swells the core, treble lights the outer rim.
N-fold mirror symmetry over a roaming plasma. Bass spins the petals, mid morphs them, beats flash the seam.
Concentric rings + radial swirl. Bass drives ring frequency, mid biases the swirl, beats flash brighter.
Concentric color rings pulsing with the beat, smeared by a multi-tap bloom pass. Demonstrates pack post-FX chains.
Recursive sphere-fold Apollonian limit set. Bass deepens recursion; mid bends the fold; treble jitters the lattice.