7 packs
Worley cellular noise. Bass jitters cell points; treble glows the edges; mid scrolls the field.
Quarter-arc Truchet tile maze that scrolls. Mid drives line thickness, bass shifts hue, beats brighten the path.
Tier 2. WASM Verlet particles spawned on beats. Treble blows them sideways, gravity pulls them back.
Mandelbrot deep-zoom via perturbation theory. f64 reference orbit on CPU + f32 delta iteration on GPU lifts the precision wall from depth ~10 to ~30. Mid drives palette, beats sparkle.
Domain-warped fbm reflective surface. Bass intensifies the warp, treble sharpens specular, mid recolors.
Polar-warped spiral galaxy with FBM dust and a glowing core. Bass swells the core, mid rotates the arms, treble adds star sparkle.
Escape-time Burning Ship fractal — abs-fold gives ship/antenna structures and harsh diagonal flames. Bass contracts the camera, beats flash the boundary.