2 packs
Procedural ocean with height-map tracing and Fresnel reflections. Bass drives wave height, mid modulates speed, treble adds specular shimmer, beat phase pulses water glow. Original shader CC BY-NC-SA 3.0.
Ray-marched 3D Mandelbulb fractal with HSV coloring and ambient occlusion. Original shader by Pedro Schneider, MIT License. https://github.com/pedrotrschneider/shader-fractals