5 packs
Procedural ocean with height-map tracing and Fresnel reflections. Bass drives wave height, mid modulates speed, treble adds specular shimmer, beat phase pulses water glow. Original shader CC BY-NC-SA 3.0.
Branching electric bolts that fire on each beat and decay between them. Bass hits forge brighter strikes.
Doom-style flame licking up from the bottom of the screen. Bass fans the flames, beats throw embers.
Iterative caustic shimmer (port of the classic Shadertoy MdlXz8). Treble drives shimmer speed, bass deepens contrast.
Shimmering aurora borealis curtains that cascade with the music. Bass drives wave amplitude, treble affects shimmer.